Avo+: I would say that the key elements of what makes Dota an esports are not currently under threat. And here’s what I want to explain when I talk about the role organizations play in esports in general. If you compare it to traditional sports, the role of an organization or club in esports is similar to that of soccer clubs. I’m constantly thinking about soccer, so if you’re not from Europe—sorry, this is the only reference I can relate to as a Spaniard.
If you imagine a soccer club, it performs several functions at once: it owns the players, sells merchandise, has a stadium, and partially organizes the event itself. I’d say that organizations like UEFA aren’t as powerful or important in soccer as, for example, tournament operators are in esports. And in that sense, teams in esports have more power and influence. But at the same time, their obligations to the scene don’t necessarily have to be as constant or deep as those of players or tournament organizers.
And the best example here is MOUZ. I don’t mean this as criticism; I just want to explain. This is an organization that can be considered one of the strongest in esports, on par with Team Liquid or HEROIC. But in Dota 2, for a long time, MOUZ came and went as it pleased.
Cap: Every time before The International, it would assemble a promising roster, bring it under its banner to TI, and then simply disband or let the team go after the tournament. <...>
Avo+: Basically, if you look at MOUZ’s trajectory, it’s a good example of how, in my opinion, team relationships in esports work: they can enter and exit the scene quite flexibly, because that’s the beauty of esports—you can participate in different disciplines at once.
And their departure or return to the scene is more a reflection of the balance between the players and the organization than an indicator of the health of the scene itself.
Cap: So you’re saying she’d be here all the time if maintaining a Dota 2 team were cheaper, right?
Avo+: And so the question of team costs isn’t really an indicator of whether the scene is healthy or not. It’s one factor, but not the main one. Because if everything gets too expensive, organizations are forced to cut salaries. If no one is willing to pay those salaries—teams will simply disappear and survive solely on prize money, and that’s it.
This isn’t a situation where “We have to pay these salaries, or else the teams will go on strike,” like in the NBA. There’s no such pressure here. They can refuse to play at PGL, BLAST, or ESL—but then they’ll just be left without tournaments, because those are the three biggest Dota operators right now. And that’s it; it’s not exactly a strong position for a strike. The teams don’t have that kind of power. Their influence lies elsewhere—they have to find a balance between player salaries and prize money. In an open ecosystem like Dota, that’s the key factor.